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Old Oct 11, 2005, 10:24 PM // 22:24   #41
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Quote:
Originally Posted by smurfhunter
question: what was the rating of the guild you fought with this? it really doesnt count if the build worked against a guild with an 800 rating... lol...
they where 200
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Old Oct 11, 2005, 10:27 PM // 22:27   #42
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lol a rating of 200 means they lost consistantly. you probably meant rank, which isnt an indication of much right now.. its all about rating
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Old Oct 11, 2005, 10:49 PM // 22:49   #43
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Quote:
Originally Posted by smurfhunter
lol a rating of 200 means they lost consistantly. you probably meant rank, which isnt an indication of much right now.. its all about rating
i ment rank not rating. if they where 200 rating then i would laugh at them repeatedly.

with reset rank doesn't mean much but 200 isn't too shabby.

Last edited by twicky_kid; Oct 11, 2005 at 10:56 PM // 22:56..
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Old Oct 12, 2005, 12:13 AM // 00:13   #44
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Originally Posted by Everous
Because he already has 2 teammates with eviscerate? Thus the effect of the eviscerate/exe spike is starting to wear thin and in the current warrior-heavy setup of his team a more constant pressure is required on the enemy; thus forcing him to revert to cleave for a higher DPS?

edit: well...he isn't...forced to. Rather he might take a gamble and do so. That many warriors in a row is rare :S...oh well...you asked for a situation...
Lol maybe if that were the hypothetical situation but overall i would take 3 axe warriors with eviscerate going for 3 seperate targets. The spike dmg of all three of them would be very hard to deal with.
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Old Oct 12, 2005, 12:30 AM // 00:30   #45
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Quote:
Originally Posted by Eonwe
He's posting to let people know that the build is crap, which it is. Don't post anything if you're not willing to take criticism.
I posted one hell of a post to beef your build. I hope you at least read what I wrote...

However, I did say W/R is most inefficient so
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Old Oct 12, 2005, 12:38 AM // 00:38   #46
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Quote:
Originally Posted by Yukito Kunisaki
I posted one hell of a post to beef your build. I hope you at least read what I wrote...

However, I did say W/R is most inefficient so
yes i did read it and did comment on that later on too.

w/r is the worst pick i will admit. doing much better with w/mo.
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Old Oct 12, 2005, 01:15 AM // 01:15   #47
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When will the "Raging Wrecking Ball" build be posted..??

As it stands it's more like a docile, timid ball..... oO


How can you be a "Raging Wrecking Ball" with no increased attack speed..?? Tiger's and Frenzy effectively give you faster adrenaline whilst bumping up your attack speed -- so I see no reason to not bring them.

Speed boost..?? Sprint usually works...


When I see someone who's competent that is actually killed by getting spammed with Dismember + Penetrating / Sever + Gash -- I'll stand corrected

Last edited by Man With No Name; Oct 12, 2005 at 01:35 AM // 01:35..
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Old Oct 12, 2005, 01:59 AM // 01:59   #48
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Quote:
Originally Posted by Man With No Name
When will the "Raging Wrecking Ball" build be posted..??

As it stands it's more like a docile, timid ball..... oO


How can you be a "Raging Wrecking Ball" with no increased attack speed..?? Tiger's and Frenzy effectively give you faster adrenaline whilst bumping up your attack speed -- so I see no reason to not bring them.

Speed boost..?? Sprint usually works...


When I see someone who's competent that is actually killed by getting spammed with Dismember + Penetrating / Sever + Gash -- I'll stand corrected
all of the IAS skills are stances (except IWAY) and so is BR. you can only have 1 stance at a time. since BR never wears off IAS isn't going to work. IAS gives you over 5 seconds a 33% adrenaline boost. while my BR gives me a 100% boost with 1 hit.

you can't keep sprint on forever. BR you can. killing many people mostly monks. get overwhelmed with the constant dmg flow. this is only one peice of your team (which most people seem to forget) but w/r isn't as good as the w/mo version of this. still working tweaks out on that before i post it.
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Old Oct 12, 2005, 02:28 AM // 02:28   #49
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What a surprise, a sub-par build coming from the guy who penned the awful "Beginner's guide to PvP" -_-

There's nothing wrong with making a fun sub-par build. I enjoy making up weird stuff to mess around with too, a lot of the time they even work well in arenas. The problem is that you continue to argue that it's oh-so-badass, even when confronted with much better builds, facts about the math of the game, and even some basic common sense.

If you write off any criticism of your stuff immediately as "trolling", then you're never going to get any better at this game. Learn from the guys who know their stuff, even if they're meanies that hurt your feelings.

Last edited by Arathorn5000; Oct 12, 2005 at 02:38 AM // 02:38..
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Old Oct 12, 2005, 02:36 AM // 02:36   #50
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Quote:
Originally Posted by Yukito Kunisaki
I posted one hell of a post to beef your build. I hope you at least read what I wrote...

However, I did say W/R is most inefficient so
I don't like yours either. Hehe .
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Old Oct 12, 2005, 03:14 AM // 03:14   #51
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Quote:
Originally Posted by Arathorn5000
What a surprise, a sub-par build coming from the guy who penned the awful "Beginner's guide to PvP" -_-

There's nothing wrong with making a fun sub-par build. I enjoy making up weird stuff to mess around with too, a lot of the time they even work well in arenas. The problem is that you continue to argue that it's oh-so-badass, even when confronted with much better builds, facts about the math of the game, and even some basic common sense.

If you write off any criticism of your stuff immediately as "trolling", then you're never going to get any better at this game. Learn from the guys who know their stuff, even if they're meanies that hurt your feelings.
the guide was just basic stuff that i run into in pugs. organized groups are beyond beginners and don't need to read it in the first place.

i have done the math and yes it works better than most IAS builds (notice i said most there). its more well rounded for my groups.

b/c most people here only post that sux or this will counter this arguement on just about every post i see in here it gets annoying and don't care to hear it in mine. give me some digits to back it up and that's fine.

you might want to look above to see the math on the adrenaline skills compared to IAS. the double adrenaline lets you use your skills more often and don't have to choose between a running skill or IAS when your target decides to run.

this was acually a rough draft of this build. already admit that w/r is not the way to go. w/mo is much better. w/n sees great advantages of the adrenaline attacks with weaken armor. saying its completely usless is just dumb. game is mostly balanced so i wouldn't write off any build that has some kind of synergy.
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Old Oct 12, 2005, 03:47 PM // 15:47   #52
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Quote:
Originally Posted by Eonwe
I don't like yours either. Hehe .
I don't like mine. What's your point?
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Old Oct 12, 2005, 07:08 PM // 19:08   #53
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Eonwe: I now know how you felt in my R/W Axe thread. Please accept my humblest apologies.

To the OP: Please show use this math you mentioned in your last post, as I am certain that I'm not the only one who wants to see it.
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Old Oct 12, 2005, 11:26 PM // 23:26   #54
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Quote:
Originally Posted by Slade xTekno
Eonwe: I now know how you felt in my R/W Axe thread. Please accept my humblest apologies.

To the OP: Please show use this math you mentioned in your last post, as I am certain that I'm not the only one who wants to see it.
ok here goes

normal attacks speed 1.33 seconds/attack

attack speed with 33% IAS 0.85 sec/attack

lets do this over a 5 attack span

normal 5*1.33 = 6.65 seconds

33% IAS 5*0.8 = 4.25 seconds

the adrenaline numbers will not reflect adrenaline gained from taking dmg.

while in BR i gain 200% adrenaline with a 1.33 sec/attack over 5 attacks gives 10 adrenaline. takes me 6.65 sec to gain 10 adrenaline.

33% IAS gains 100% adrenaline with 0.85 sec/attack over 5 attacks gives 5 adrenaline.

at 7 seconds (we can round 6.65 off to make it easier) IAS has gained 8 adrenaline while BR has gained 10. NOW, here is the main kicker. with IAS when you use an adrenaline skill you lose 1 point of adrenaline to all of your other attacks. i do not suffer this curve and keep on going. when i use an adrenaline skill i lose 1 adrenaline to all other skills then gain 2 when i hit. also noticed that it gives 1 charge to the skill i just used. while you fire of you first volley of adrenaline skills with IAS it takes you longer for your other adrenaline skills to charge. mine are charging even as i am using them.

Last edited by twicky_kid; Oct 13, 2005 at 12:14 AM // 00:14..
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Old Oct 14, 2005, 12:12 AM // 00:12   #55
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well.....no comments?
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Old Oct 14, 2005, 12:33 AM // 00:33   #56
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I have a comment. Battle Rage is shit, stop using it please.
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Old Oct 14, 2005, 12:48 AM // 00:48   #57
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Quote:
Originally Posted by Eonwe
I have a comment. Battle Rage is shit, stop using it please.
that's not a fact and nothing to support it but opinion

as said before if you don't have anything to say w/o numbers to back it up don't post here

enough said
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Old Oct 14, 2005, 01:09 AM // 01:09   #58
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What it comes down to is this: why do I want to run Battle Rage over Eviscerate? Have you even played any good teams, ever? Or are you just basing your opinions off of what you've done in random arena. You're not going to kill anything with no attack speed buff and Apply Poision, which is terrible unless you're spreading poison amongst their entire team.
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Old Oct 14, 2005, 01:10 AM // 01:10   #59
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With 10 in strength battle rage is...15 seconds I believe. It's around 14-16 for the average person.

Can your team spike every 14-16 seconds without flaw? If not, battle rage is trash. And very very few times can a team sustain a full spike that often. The extra adren gained is useless if you can't use it effectively.

Actually it's more like once every 7-8 seconds because if you're using an elite to charge adren in the normal amount of time it would for running just plain sprint, what the hell are you thinking? Teams simply cannot spike once every 7-8 seconds.

Losing all adren every quarter minute is a huge huge flaw that murders the viability.

Finally, you can't spike with it because you have no IAS. With the type of defenses people are using spiking is really the only way to break through: constant dps doesn't cut it anymore.
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Old Oct 14, 2005, 01:43 AM // 01:43   #60
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Quote:
Originally Posted by Eonwe
What it comes down to is this: why do I want to run Battle Rage over Eviscerate? Have you even played any good teams, ever? Or are you just basing your opinions off of what you've done in random arena. You're not going to kill anything with no attack speed buff and Apply Poision, which is terrible unless you're spreading poison amongst their entire team.
i run BR over evis b/c over teammates carry evis. after the deep wound from evis is applied its nothing more than i high costing dmg skill. conditions are removed quickly and cannot keep it on them long enough to be that effective.

why have 3 wars with evis on when only 1 deep wound can apply at on time. its a wasted slot you could have used BR to spam adrenaline attacks while never losing the target or cleave with IAS.

i don't base results on random arena. that's just dumb.

i have faced many good guilds and teams in hoh. still took targets down in 3-4 hits with adrenaline skills. simply cannot take a constant stream of 80 dmg attacks.

as stated many many times over w/r is not the best pick for this. this was the first draft and have since made many changes.
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